CBSE Class 10 · Science
Light – Reflection and Refraction
Official NCERT chapter from Science (book code jesc1). ExamMaster notes are original teaching at CBSE Class 10 depth.
This lesson follows the official chapter “Light – Reflection and Refraction” in Science. The words below are ExamMaster’s teaching, not a paste from the book. Use the NCERT chapter for the classroom sequence; use these notes to hold the idea without copying exercises or figures.
- CBSE Class 10
- Medium level
- 8 concepts
1REFLECTION OF LIGHT
Reflection: the bounce from a surface you can name. Angle of incidence equals angle of reflection, both from the normal (as taught). A mirror-look is this heading; a wall-scatter can still be a bounce-story if the lesson used it. Reflection is i = r, not “it bounced somehow”.
Measuring from the surface instead of the normal is a miss if the lesson used the normal.
Figure. A vertical plane mirror facing left. The dashed normal is perpendicular to the glass. Incident and reflected rays sit on opposite sides of that normal and make the same 21.8° opening — i equals r. Angles are true in this aspect: each opening has visual rise 0.32 on a visual run of 0.80.
How it works
- Draw the normalThe perpendicular.
- Mark i and r from that normalThe two angles.
- Set i = rThe law.
2SPHERICAL MIRRORS
Spherical mirrors are a slice of a sphere: concave caves in, convex bulges out, as taught. A ray-sketch (parallel to axis through the focus, as the lesson drew) is the method. Real versus virtual is a screen-or-not story. One object-distance case is enough.
A spoon-photo without a ray is a setting.
Figure. The reflecting surface is the thin-mirror cut, not a drawn sphere. F sits halfway from pole P to centre C. A ray parallel to the axis returns through F; a ray through C returns on itself. They meet at a real inverted image half as tall: u = 2f and v = f give m = −v/u = −1/2. Image height 0.11 against object height 0.22.
How it works
- Name concave or convexThe shape.
- Draw the taught raysThe sketch.
- Name the image as the lesson did (real/virtual, inverted/upright)The image.
3REFRACTION OF LIGHT
Refraction is the bend when light changes medium: air to glass, air to water, as taught. Toward the normal into a denser school-medium, away when leaving — if that is the lesson’s rule. Refraction is the bend, not a second reflection.
A broken-pencil photo is a setting until the two media are named.
Figure. Air into glass of refractive index 1.5. Snell: sin 36° / sin r = 1.5 gives r = 23°. The refracted ray lies closer to the dashed normal than the incident ray. Angles are true in this 1.6 aspect: each uses dy = aspect · tan(angle) · dx.
How it works
- Name the two mediaThe change.
- Draw the ray bending at the surfaceThe refraction.
- Use toward/away as taughtThe rule.
4A definition is a test you can run
Reflection / refraction is a test: i = r, or a named bend at a medium-change. If you only say “light”, you have a heading.
A sun-glare selfie is not the test.
Figure. The definition of reflection is a test: measure the opening from the dashed normal to each ray. The pair is a reflection only when those two openings match. The figure uses the same 21.8° geometry as the first concept.
How it works
- Name bounce-with-law or bend-at-a-changeThe object.
- Give the school sentenceThe test.
- Then the word has contentThe definition ran.
5Name the given before the unknown
The given is the mirror-type or the two media. The unknown is the image or the bend-way. Copy “concave” before you draw a convex bulge.
A decorative spoon is not the given ray-box.
Figure. Name the given before the unknown. The object distance u and the focal length f are marked first. The image distance v is what the mirror formula then answers — it is not a third guess on the axis.
How it works
- Copy the shape or the mediaThe given.
- Name image or bendThe unknown.
- Then sketchGiven first.
6One worked case is enough at this class
One ray-sketch is enough. A page of the same i = r clone does not add a new concave case.
Ten twins of a spoon are still one setting.
Figure. One worked case at this class: object at C, which is 2F. The parallel ray returns through F and meets the axis again at C. The image is real, inverted, and the same height — m = −v/u = −1. Object and image heights are both 0.22 on the page.
How it works
- Run one bounce or one bendThe case.
- A second only as a checkOptional.
- StopThis class.
7A miss: swapping the school name for the picture
A lake-photo is a setting. The science is i = r or a named bend. Sparkle is not the law.
A sunset still is not refraction until two media are named.
Figure. The miss is swapping the school name for the picture. A plane-mirror bounce is the i = r test. Labelling that same bounce F pretends the surface is spherical. F is a mark on the axis of a curved mirror, not a name for any reflected ray.
How it works
- Keep the lake as a storyA setting.
- Draw normal and i, r, or the two mediaThe science.
- Then the law or the bendDo not swap.
8Check by the opposite action or the opposite test
Check i = r by measuring from the normal both sides; check a bend by swapping the media (the ray should reverse the toward/away, as taught). A sketch that never marked the normal fails the opposite test.
A “looks bent” without two media is not a check.
Figure. Check by the opposite action. Send a ray back along the reflected path and it retraces the incident path. The openings about the dashed normal stay 21.8°. Reversibility is the opposite test of i = r, not a new law.
How it works
- State i = r or toward-the-normalThe claim.
- Rebuild from the normal or swap mediaThe check.
- Mend if they disagreeHonest.
i and r are measured from
- The normal — and they are equal in reflection
- The surface always, and they need not match
- The focus
The law needs the normal.
Notes
- Mapped to the official NCERT chapter “Light – Reflection and Refraction”. Original teaching only — no textbook sentences.
- Science here is Physics, Chemistry and Biology ideas at this class, never a language or social-science chapter.
Formulas
- reflection: i = r (from the normal)
Recap
Hold these pegs from the official chapter “Light – Reflection and Refraction”. The wording is ExamMaster’s teaching, not a textbook recap.
- REFLECTION OF LIGHT
- Reflection: the bounce from a surface you can name.
- SPHERICAL MIRRORS
- Spherical mirrors are a slice of a sphere: concave caves in, convex bulges out, as taught.
- REFRACTION OF LIGHT
- Refraction is the bend when light changes medium: air to glass, air to water, as taught.
- A definition is a test you can run
- Reflection / refraction is a test: i = r, or a named bend at a medium-change.
- Name the given before the unknown
- The given is the mirror-type or the two media.
- One worked case is enough at this class
- One ray-sketch is enough. A page of the same i = r clone does not add a new concave case.
Practise Light – Reflection and Refraction
Reading is free and needs no account. Practice, mocks and progress live in the app.
- A 4-question practice set that ends the chapter
- 1 quick check with worked explanations
- Timed mocks scored with the real marking scheme
- Readiness tracked per topic, kept on your device